ArtHouseLabs is a game art studio, driven by a passion for flawless game art, with offices in Ukraine and USA. Our team specializes in full-cycle Art Production for Mobile, PC, and Console games from scratch starting from UI/UX and 2D concepts up to Illustrations, animation for Characters, and Marketing art.
Our mission is uniting talented artists and helping game developers around the world to create and expand games loved by millions. We provide effective project management based on knowledge of game design rules and industry workflow pipelines with creative art solutions at any stage of game production to obtain the best result in given terms and budgets.
The company began in 2018 in Kyiv with 2D Artist Yulia Proshenko and Project Manager Denis Motorin, two people, united by a love of games and art. Now we have more than 30 specialists providing art, animation, and development services to partners all around the world.
We are bright, ambitious, and charismatic. Corporate spirit, confidence in the future, responsibility for the result, and belief in success — that`s what unites each of us. We appreciate everyone and provide the most comfortable working conditions for further professional and personal growth.
Our mission is uniting talented artists and helping game developers around the world to create and expand games loved by millions. We provide effective project management based on knowledge of game design rules and industry workflow pipelines with creative art solutions at any stage of game production to obtain the best result in given terms and budgets.
The company began in 2018 in Kyiv with 2D Artist Yulia Proshenko and Project Manager Denis Motorin, two people, united by a love of games and art. Now we have more than 30 specialists providing art, animation, and development services to partners all around the world.
We are bright, ambitious, and charismatic. Corporate spirit, confidence in the future, responsibility for the result, and belief in success — that`s what unites each of us. We appreciate everyone and provide the most comfortable working conditions for further professional and personal growth.
2018
foundation year
Dnipro
Ukrainian office
new hampshire
American office
30+
experienced specialists
how we work
/01
Briefing
Project manager clarifies requirements to create Asset list, Project Estimation and Work Plan
/02
Pre-production
Lead Artist provides Mood board to develop Style guide for the Art team
/03
Sketching
Concept Artist prepares line and color sketches of game assets with a review on each stage
/04
Polishing
When color schemes are approved Art team proceed to the rendering stage
/05
Additional Work
At this stage we do Animation, VFX and SFX making game consistent and complex
/06
Final Delivery
Preparation and shipping of game assets and source files